Connected devices and Consoles are the Key things at the biggest E-Games Convention in Germany

The largest ever E-Games Convention in Cologne Germany has been one of the huge ones in recent times. The Gamescon Fair showcased the best features that the gaming world has on offer. It witnessed a huge number of fans and gamers jostling together to check out the best options that the fair had to offer.

The convention was witnessed by almost all the gaming enthusiasts and star players. The gamers then provide the feedback to the developers and others about the games and other gaming devices so that they will be able to decide whether the upcoming release is a hit or a miss.

The Gamescon event showcased the competition between connected devices and consoles. It was indeed much interesting to find the Connected Devices vs. Consoles jostle at the biggest E-Games Convention. The event was a true recognition of the focus that the concept of E-Sport has been receiving over the years. It is on the verge of becoming a million dollar industry just like other traditional sports.

Yet another excellent feature or development that was witnessed at the Gamescon was that the cloud based gaming has been taking over the other wired gaming options. The convention witnessed the consoled like Microsoft Xbox and Sony PlayStation pitted against and competing with the cloud based solutions like Amazon Twitch.

It was evident of the direction that the cloud based gaming is heading towards. In fact, the most positive factor attributed to the cloud based gaming is the ease of use with practically every -platform or device. Like Gamescom’s Managing Director aptly puts it, Felix Falk.“Cloud gaming is a very important trend – it’s about being able to play the best, newest games on practically every device because the actual account is in the cloud,”

Moreover, the event has been of the largest stature and has also been assisting the independent developers of the games to get access to the limelight at its best. In any case, the Gamescom as an event can be an excellent option for developing an interest in the minds of the gamers and assist them to develop a liking for everything related to E-Sport. With the focus on the e-sports and online gaming, we would definitely expect the platform to achieve the best possible standards.

The e-gaming industry is expected to grow to around $174 billion by 2021. This has been achieved with the help of a faster mobile connectivity. The technologies like artificial intelligence and virtual reality have also been helpful inn making it a success.

About the author

Chris Mitchell

Chris was born in London, but he with his family migrated to the USA, and he has been here since his childhood. He holds a bachelors degree in Journalism. He is a tech geek, and that is why he only writes Technology news on this website. He has a range of gadgets at his home as he loves to try his hands on the latest gadgets whether it is a camera or a mobile phone or even Drones. He loves tech!

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